About

I'm a level designer with 6+ years of experience creating engaging combat encounters and multiplayer spaces across AAA and indie titles.

At Naughty Dog, I've had the opportunity to support layout and technical designers with implementation, testing, and iteration on combat encounters for The Last of Us Part II Remastered.

My technical toolkit centers on Unreal Engine 5 and Blueprint scripting, allowing me to rapidly prototype AI placement, player pathing, and dynamic gameplay mechanics. I'm passionate about designing dynamic and authentic combat spaces that emphasize player choice and tactical depth, particularly in competitive multiplayer and PvP environments.

My QA background gives me a unique perspective on player behavior and system balance, informing my approach to creating polished, player-focused level experiences.

Contact

+1 650-450-2166

scottamattes@gmail.com